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Sharpen mask in zbrush
PARAGRAPHI agree with you, really were wrong but looking you the tiniest details� Or change.
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PARAGRAPHI agree with you, really were wrong but looking you the tiniest details� Or change.
The bulb head and long prongs along with the odd neck shape are starting to really balance out well for me. Render passes are an integral step for me. Just area lights at different strengths and positions. I had a few cloud Vdb's that I purchased from Gumroad and used the transform gizmo to create some fog. I projected my high poly mesh onto my low poly with incremental steps using the projection History feature in ZBrush.