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How to seperate mesh by material zbrush
Finally, every Material is optimized all surfaces behave either as a metal or as a. A Roughness Map can be left at the default value. The Roughness map controls the for all Materials in the.
Finally, every Material is optimized all surfaces behave either as a metal or as a. A Roughness Map can be left at the default value. The Roughness map controls the for all Materials in the.
The mask texture, stored in the alpha channel of the base color map, controls the pattern and there are metallic options to make your screen from a variety of materials. A versatile Material useful for creating road lines, dirt scattering, and other similar details in your scene. Can be used to create anything emissive such as fluorescent lights, neon lights, or LED light bulbs. Controls the pattern and color of the Material using the Color Map and Tint settings. Applies motion to your light source to create moving patterns.
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