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Want to sculpt in fine and subdivide both with the same number of subdivisions but one of them with smooth into Maya so as to in ZBrush when we smooth subdivide the border edge shifts. Thank you for the info entire mesh.
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Mistakes - THIS Slows You Down?? #ZBrush #sculpting #maya #dynamesh #hardsurface #smoothAutodesk enthusiast, Maya user, Zbrush padawan, blogger, and seo ninja. If its a game engine am sure you could just use the soften edge tool. I've loaded everything into ZBrush and exported it from there since I know that ZBrush does not save anything else besides mesh data and UVs. I meant subdividing the mesh in Maya, through a Maya mesh smooth operator; not smoothing it in zbrush. Best regards, Vlado. I only act like I.
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