![zbrush brush two side](https://cdn.educba.com/academy/wp-content/uploads/2021/03/zbrush-brushes-6.png)
Rapidly creating stylized game assets in zbrush
Each increment in the slider Dynamic Subdivision can drastically change Constant, Bevel and Chamfer all wherever the original quads are of the mesh.
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Each increment in the slider Dynamic Subdivision can drastically change Constant, Bevel and Chamfer all wherever the original quads are of the mesh.
There are three types of symmetry: Symmetry across an axis Poseable symmetry Radial symmetry The Symmetry controls are in the Transform palette. By clicking CTRL and dragging in the viewport we can create a mask on our geometry, but by default this starts as a rectangle shape. Gain flexibility and control with layers If testing out a new alpha or surface detail, why not try to use layers? It's also a handy tool for organising polygroups or adding thickness to your geometry.