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In zbrush i will import but i just have a newly added geometry, and subdivide.
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#AskZBrush: �Is there a way to bake out the small details when creating a Normal/Displacement Map?�This tutorial covers how to export a displacement map from ZBrush and then use it with V-Ray for 3ds Max. I've look up in a couple of tutorials how to export thedisplacement map back to Maya, but when I do it, the map is misplaced,bloated etc. The Create Displacement Map button generates a displacement map for this object. Height and width of the map are the same size, and are determined by the.
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